Almost all dream reports include some form of recognizable setting, and dreamers frequently begin their report by saying something about the setting. In the same way that there are often several acts and scenes to a play, so, too, is it common for the setting to change during the course of a dream narrative, sometimes quite abruptly.
Residential (coding symbol: AR). This subclass is composed of all buildings and units of buildings (rooms) that are used for residential purposes. It includes house, mansion, castle, palace, cabin, shack, hut, tent, and other type of private dwelling place. It also includes apartment house, dormitory, hotel, motel, inn, and other types of multiple dwelling places in which people reside temporarily or permanently. In addition to obvious residential rooms such as bedrooms and living rooms, AR also includes hallways and stairways as well as levels within a residential building such as the second floor, downstairs, and basement.
Vocational (coding symbol: AV). This subclass includes buildings and rooms in buildings devoted mainly to business transactions, manufacturing, employment, or education. What such buildings share in common is that they are primarily concerned with work or vocational activities. Included is any type of store, factory, and office. Classroom buildings and classrooms are also coded as vocational because of their implied work emphasis; other educational buildings such as school dormitories, cafeterias, and chapels are classified under other headings. Banks are included in the money class. Home workshops and study rooms are not included here; they are coded AR.
Entertainment (coding symbol: AE). This subclass covers buildings and rooms that are used for recreation, entertainment, sports, or other pleasurable activities. Included are restaurant, cafeteria, diner, bar, nightclub, casino, dance hall, theater, museum, art gallery, bowling alley, stadium, gymnasium, and indoor swimming pool. Recreation or hobby rooms in a home are not included in this subclass; they are coded AR.
Institutional (coding symbol: AI). This subclass is composed of buildings or units within them that society maintains for collective action in dealing with social or governmental problems. Such buildings are therefore generally supported by taxes or subscription. Included are hospital, infirmary, jail, penitentiary, court house, government building, military building, and church, as well as the units within them such as surgery room, cell, court room, tax collector's office, and choir loft.
Details (coding symbol: AD). This subclass consists of all parts of a room or smaller units of a building not usually regarded as separate rooms. Included are door, window, wall, ceiling, fireplace, aisle, steps, and floor. In the last example, floor refers to the walked-on surface of a room, not to a level within a building. It does not matter what type of building is involved; a house door, restaurant door, or church door are all coded as AD. In addition to internal components, architectural details also include those structures viewed from outside a building such as roof, chimney, spire, belfry, ledge, balcony, railing, fire escape, shutters, arch, and column.
Building Materials (coding symbol: AB). Included in this subclass are those objects used to construct buildings such as boards, lumber, bricks, concrete blocks, and cement.
Miscellaneous (coding symbol: AM). Any building or part of a building which cannot be classified within the preceding architectural groupings would be included here. Some examples are tower, dam, and fountain.
Tools (coding symbol: IT). This subclass includes tools, machinery, and machinery parts. Objects that are used in vocational activities are generally included here, although some such as typewriter are coded in the communication class. Examples of the IT subclass are hammer, nail, saw, screwdriver, wrench, pliers, shovel, rake, lawn mower, lathe, X-ray machine, jack, lever, and starting button of a machine. Household appliances are coded in the household class and parts of conveyances are coded in the travel class.
Weapons (coding symbol: IW). This subclass consists of such weapons as gun, club, sword, grenade, missiles, or bomb. Tanks and bombers are coded here rather than in the travel class.
Recreation (coding symbol: IR). This subclass incorporates sporting goods such as baseball bat, tennis racquet, balls, ice skates, and fishing pole; objects used in playing games such as cards, checkers, and dice; and toys such as dolls, miniature trucks, and blocks. This subclass also includes musical instruments.
Head (coding symbol: BH). This subclass is composed of all visible body parts in the head region. It includes head, neck, throat, face, hair, horns, eyes, beak, nose, mouth, lips, tongue, real and false teeth, jaw, ears, and beard.
Extremities (coding symbol: BE). All extremities of the body such as leg, arm, tail, and fin as well as parts of extremities such as finger, hand, elbow, toe, foot, knee, and claw are included in this subclass.
Torso (coding symbol: BT). All visible parts of the torso such as shoulders, chest, abdomen, hips, side, and back are included in this subclass. Terms such as body, build, and physique are also coded BT.
Anatomy (coding symbol: BA). This subclass contains internal body parts, both bony and visceral, and includes such parts as skull, ribs, leg bone, tonsils, heart, lungs, and intestines. Terms such as insides or guts are coded BA. Also included are body secretions such as blood, perspiration, saliva, and pus. Note should be made of the following grouping, BS, before coding something as BA.
Sex (coding symbol: BS). This subclass embraces all body parts and organs related to reproduction and excretion such as penis, testicles, vagina, clitoris, uterus, pelvis, pubic hair, breasts, nipples, buttocks, and anus. Also included are secretions or products from these organs such as semen, menstrual blood, urine, and feces. Embryo and fetus are coded BS.
1. Each object is to be assigned to only one class. A knife, for example, cannot be both a household object (HH) and a weapon (IW).
"My mother said to put the KNIVES (HH) and FORKS (HH) on the TABLE (HH).""He kept coming after me with a KNIFE (IW) in his HAND (BE)."
2. Any object that is mentioned in the dream is coded. An object need not be physically present to be coded.
"I was planning to buy a CAR (TR).""We were reading about how they made CHEESE (FO)."
3. If the same object is mentioned several times in a dream, it is only coded once. If two or more similar but distinctly different objects of the same type are mentioned, each is coded.
"I looked at the NECKLACE (CL), passed it along to Jim, and he handed the necklace to Walt.""There was a red BOOK (CM), a blue BOOK (CM), and a yellow BOOK (CM) lying on the FLOOR (AD)."
4. If an object is a part or subunit of a larger unit, each of the subunits as well as the larger unit is coded.
"His NOSE (BH) was very large for his FACE (BH).""The LIVING ROOM (AR) of this HOUSE (AR) was all decorated in blue."
"The DOOR (AD) to the LIVING ROOM (AR) was made of oak."
5. An object is not coded if it is referred to in a generic sense, or if the dreamer mentions an object in order to exclude it.
"I told her that I was eager to finish school.""I got cold feet and couldn't go through with it."
"He said it was not a flower but a TREE (NA)."
Move on to the coding rules for descriptive elements.
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